I am currently working on a project where I am taking a body of work from an initial animation to a VR experience for the Oculus Rift. It started with a set of 3D scans of a day of riding a light rail train which I then turned into a single channel animation using open source 3D software. I then was asked to recreate the project as a 4 walled surround visual experience and am not exploring what it means and what is technically involved in porting the project into an interactive VR space with Unity for the Oculus Rift. I would share the process and love to talk more about creating artworks in VR space in terms of balancing control, interaction, fidelity, performance and so on.
You can see the original project here: digitalcoleman.com/METRO-Re-De-construction