Chris Coleman – THATCamp College Art Association (CAA) 2015 http://caa2015.thatcamp.org The Humanities and Technology Camp, College Art Association 2015 Fri, 19 Jan 2018 23:57:27 +0000 en-US hourly 1 https://wordpress.org/?v=4.9.12 Teach Session – Creative Coding 101 – Notes http://caa2015.thatcamp.org/2015/02/10/teach-session-creative-coding-101-notes/ Tue, 10 Feb 2015 21:50:40 +0000 http://caa2015thatcamp.org/?p=1127

Notes and Code from the Creative Coding Workshop can be found here:

bit.ly/ThatCoding101

Thanks!!

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Digital Humanities & Digital Art – Artists, Humanists, Boundary Crossing, and Educational Practice http://caa2015.thatcamp.org/2015/02/09/digital-humanities-digital-art-artists-humanists-boundary-crossing-and-educational-practice/ Mon, 09 Feb 2015 21:38:24 +0000 http://caa2015thatcamp.org/?p=1103

The doc for this group: bit.ly/ThatCamp_digitools

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Teach Session – Creative Coding 101 http://caa2015.thatcamp.org/2015/01/22/teach-session-creative-coding-101/ http://caa2015.thatcamp.org/2015/01/22/teach-session-creative-coding-101/#comments Thu, 22 Jan 2015 23:07:22 +0000 http://caa2015thatcamp.org/?p=909

I am open to teaching or co-teaching a 2-3 hour workshop that would be for beginners and non-coders to get their hands dirty and have some fun learning the basics of computer coding with a focus on the visual and interactive. I could teach it in Processing or in P5.js

I have been teaching creative coding to artists and designers for over 8 years so we can adjust on the fly to explore some things together depending on the interests of the attendees.

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Project Demo: METRO – from animation to VR http://caa2015.thatcamp.org/2015/01/22/project-demo-metro-from-animation-to-vr/ Thu, 22 Jan 2015 22:59:10 +0000 http://caa2015thatcamp.org/?p=906

I am currently working on a project where I am taking a body of work from an initial animation to a VR experience for the Oculus Rift. It started with a set of 3D scans of a day of riding a light rail train which I then turned into a single channel animation using open source 3D software. I then was asked to recreate the project as a 4 walled surround visual experience and am not exploring what it means and what is technically involved in porting the project into an interactive VR space with Unity for the Oculus Rift. I would share the process and love to talk more about creating artworks in VR space in terms of balancing control, interaction, fidelity, performance and so on.

You can see the original project here: digitalcoleman.com/METRO-Re-De-construction

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Talk Session Proposal – Digital Humanities & Digital Art – Artists, Humanists, Boundary Crossing, and Educational Practice http://caa2015.thatcamp.org/2014/11/12/talk-proposal-the-realities-of-bringing-digital-fabrication-into-educational-spaces/ http://caa2015.thatcamp.org/2014/11/12/talk-proposal-the-realities-of-bringing-digital-fabrication-into-educational-spaces/#comments Wed, 12 Nov 2014 20:07:32 +0000 http://caa2015thatcamp.org/?p=826

Co-Organized by Ann Pegelow Kaplan

As discussions of digital humanities grow, along with interdisciplinary teaching practices in digital fabrication and critical making, how do these intersect with digital art the creative use of digital tools? Universities and colleges are increasingly instituting maker spaces, installing software, and buying studio tools such as 3D Printers. What is the relationship of these tools and spaces to studio art departments? How do we enable better collaboration between those with design and fabrication training and those who are exploring new frontiers in their fields? This session will both explore the practical logistics of maker tools and spaces – and consider the role of digital arts within digital humanities. Co-organizers plan to create a session publication with participants focusing on the overarching issues, disciplinary intersections, and the pragmatics of digital humanities and digital arts.

(This is a modified version of the original proposal)

 

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