Thanks to everyone who participated in the session!
It was great to learn about your experiences through our thoughtful and lively discussion.
Please feel free to add more resources and activity ideas to the Google doc (link is below).
La Tanya S. Autry
Google Doc: tinyurl.com/k6amfjq
I would like to come to THATCamp because I would like to understand the issues surrounding “Teaching Art Online.”
My friends and I would like to have a safe space where we can address the broad context of online instructions at the City University of New York (CUNY) and how my/our own classroom intersects with this history. I intend to share perspectives on the teaching of art and art history online and various pedagogical approaches by introducing new online platforms. For example, how does the shift from face-to-face to hybrid formats inspire students to explore museums in other countries and provide them with new insights into their own cultures? Investigating an expanded continuum to many and varied important cultural moments on the landscape of time and space provides students and teachers with greater body of information about art and the making of art. This approach lends itself to challenging our definition about what art is. Since students today are emotionally connected to their mobile devices, bringing them to virtual space seems necessary to have them develop a relationship with an art object.
Co-Organized by Ann Pegelow Kaplan
As discussions of digital humanities grow, along with interdisciplinary teaching practices in digital fabrication and critical making, how do these intersect with digital art the creative use of digital tools? Universities and colleges are increasingly instituting maker spaces, installing software, and buying studio tools such as 3D Printers. What is the relationship of these tools and spaces to studio art departments? How do we enable better collaboration between those with design and fabrication training and those who are exploring new frontiers in their fields? This session will both explore the practical logistics of maker tools and spaces – and consider the role of digital arts within digital humanities. Co-organizers plan to create a session publication with participants focusing on the overarching issues, disciplinary intersections, and the pragmatics of digital humanities and digital arts.
(This is a modified version of the original proposal)